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Clarence Redd wrote:While not exactly Star Wars, my M-SPACE games tend to be very close to "mythic sci-fi" (as I sometimes call SW, after reading A Hero with a Thousand Faces). It works perfectly. I haven't played much official SW, other than trying WEG's version, but to me BRP/Mythras is flexible enough to accomodate both epic/heroic/pulpy sci-fi, as well as gritty near-future settings. It just works.
One of the tropes I'm not using is Light side/Dark side forces. How do you emulate that in your games?
Matt_E wrote:It sounds like your dichotomy slider could be handily converted into a Passion (Light Side) or Passion (Dark Side) by multiplying the slider's position by 10 to get a percentage, then assigning it to the appropriate Passion. This would integrate it more tightly with the core rules, such that it becomes obvious how to use the score to make skill attempts harder or easier.
Personally, I think I would use the rules for Mysticism to model the Path of the Jedi and of the Sith. Then this Passion would become a Mysticism score, and it still could be used as a Passion when needed. The slider effect could be duplicated by having the Paths be mutually exclusive; you can't be a Jedi and a Sith (although your Meditation score would carry over, if you flipped sides).
Clarence Redd wrote:The good thing with a slider is that you get an either/or value. Characters are either good or bad, not a little bit of both. With two values, some way to link them might be necessary. Or are characters on the light side as long as Passion (Light side) is the highest value?
I've been experimenting with both of these concepts for my next game (Odd Soot, more CoC than SW though). So far, I'm leaning towards a slider, as it's really simple to grasp: EGO at -20 and SELF at +20. Contrary to SW, characters will become more and more "broken" the lower the value, having Weaknesses taking over (like drug abuse, cleptomacy, compulsive lying etcetera). There are no clear benefits with a negative value, only tragedy. And Odd Soot is meant to produce tragic heroes : )
Clarence Redd wrote: The good thing with a slider is that you get an either/or value. Characters are either good or bad, not a little bit of both
Matt_E wrote: The slider effect could be duplicated by having the Paths be mutually exclusive; you can't be a Jedi and a Sith (although your Meditation score would carry over, if you flipped sides).
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