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Modeling a three section staff.

PostPosted: Thu Apr 20, 2017 8:41 pm
by raleel
So I've been tinkering with various martial arts and weapons from them for my own game. Most of them I'm pretty happy with, but the three section staff is kind of giving me fits.

Currently I'm looking at
Three piece staff (Two handed Weapon)
Damage: 1d6
Size: M
Reach: S-L*
Combat Effects: Stun Location
ENC: 2
AP/HP: 4/8
Traits: Entrapping, Flexible, Double Ended

And the reach is what is getting me. The staff is fairly specifically designed to be used at multiple reaches - short reach like escrima sticks, medium like a flail, and long like a staff. But emulating that is somewhat of an issue right now. I've not come up with reach-changing mechanics I'm happy with.

Currentlt, my best is that the reach is allowed to change for free when the user uses change range, or opens or closes range with a special effect. Anyone else have some ideas?

Re: Modeling a three section staff.

PostPosted: Thu Apr 20, 2017 9:32 pm
by Matt_E
I would do exactly what you propose. :-)

Re: Modeling a three section staff.

PostPosted: Thu Apr 20, 2017 10:01 pm
by hkokko
Please share...

Re: Modeling a three section staff.

PostPosted: Thu Apr 20, 2017 10:30 pm
by raleel
hkokko wrote:Please share...


https://docs.google.com/document/d/1BQu ... 0NEYMaiqwQ Has mostly weapons. Chi push at the end is a mysticism involved trait. Most of these are very flexible, with quite. A few traits, but not particularly high damage.

https://docs.google.com/document/d/10M4 ... 6sN75uUbUQ Are combat style traits. This one also has a chi push, but I think I'll drop it in favor of the mysticism one above.

I've been debating how I want to model some of the hard, striking sorts of styles as well. There are some real differences between them but the granularity can get pretty fine (do I really want to model the difference between tip of the finger strikes vs fist strikes vs palm strikes, or kick vs punch at full reach vs clinch vs grappling)

Re: Modeling a three section staff.

PostPosted: Fri Apr 21, 2017 9:05 am
by Gloranphile
These are pretty cool. You should think of creating a Wu Shu supplement! We need more mysticism and kung fu in our Mythras...

Re: Modeling a three section staff.

PostPosted: Fri Apr 21, 2017 9:18 am
by raleel
I have, though frankly my out of gaming load has doubled in the last six months. I had to give up GMing even :) but I still get a chance to tinker a bit. I think that there would be more substantial alterations to do a wuxia genre sort of thing. Probably much lower implementation times, for example. Of course, this will force me to watch more martial arts movies, but this is the burden I will bear for the good of the community ;)

The Chi Push was one I didn't see represented at all in Mysticism, and thus I made it. It's a pretty classic move that is in a lot of movies.

Re: Modeling a three section staff.

PostPosted: Fri Apr 21, 2017 9:36 am
by Gloranphile
It's never a bad time to watch martial arts movies!

Re: Modeling a three section staff.

PostPosted: Fri Apr 21, 2017 1:01 pm
by hkokko
Looking really good