[quote="nclarke"] Even if the plot is crystal clear to you the players will find another one that makes sense to them...
That is hilarious. Thank you.
Regarding Rules Czars, whether or not at a con, players must remember that they are players, not the GM, and they must remember the fundamental agreement that whatever the GM rules is what will be, period. Too ironic that meta-roles have to be explained to a bunch of roleplayers?
If the GM screws up, the game will not be fun, true...but if a player screws up, the same result follows. From what you have described, that player screwed up. Put another way, a game is only fun when everyone
is behaving suitably.
Note that a player would not sit idly by with a GM needling about how s/he was playing
wrong...even if the GM were right. Symmetry is broken here because basically there are no rules written in the book
for players. Think about it, though: There are such rules*, and the GM is surely entitled to point out if things are going wrong.
My point is just that players aren't exempt from the requirement for good behavior while gaming. The GM has a tough job, and players should resist criticizing too freely. There should not be any gag order on them, but they should be sensible enough to know when and how to object, or go with the flow.
Good luck, Belgath!
*Examples: "Your character doesn't know about light bulbs; nobody does, in this world." "Your sheet says this character hates orcs. Would he really marry one?" "That's bullying. Quit being an *******, Matt."