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The most tense fight scene I've ever played

The most tense fight scene I've ever played

Postby Bilharzia » Mon Jul 11, 2016 4:49 pm

https://www.reddit.com/r/rpg/comments/4s9jv7/the_most_tense_fight_scene_ive_ever_played

Not me, but someone posted this on RPG Reddit. It's actually nice to see this because it's not a "hey there's this great game called RQ6" the game system is stated up front but incidental to the story so there'e no "don't freak out guys, but OMG I almost fainted from looking at the hit location table". The account just allows that part of the system to speak for itself. A comment by a reader was "This story took my interest in the system from nothing to a lot. I'll have to look into it."
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Re: The most tense fight scene I've ever played

Postby loz » Mon Jul 11, 2016 5:23 pm

Made my day.
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Re: The most tense fight scene I've ever played

Postby Dan True » Tue Jul 12, 2016 2:11 am

Good stuff :)

Much more epic than my most intense fight scene. That was done mostly on the floor of a muddy dugout, with daggers.

- Dan
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Re: The most tense fight scene I've ever played

Postby Bilharzia » Tue Jul 12, 2016 12:38 pm

Dan True wrote:Good stuff :)

Much more epic than my most intense fight scene. That was done mostly on the floor of a muddy dugout, with daggers.

- Dan


You can't just say that and leave it there, full story Dan.
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Re: The most tense fight scene I've ever played

Postby umbraldragon » Tue Jul 12, 2016 3:39 pm

I love this game! After reading the gladiatorial combats, also in that post, I feel a little better about my own ability to GM. While preparation is key to running a smooth game, you can't remember everything. Some people have been playing much longer than me and still can't remember all the rules at the tip of their fingers. It's deep and involved and elegant and, and, and....That was intense on the part of the guys playing in feudal Japan to the guys playing the gladiatorial combats. It's amazing how the system not only plays a big part of the game itself, but can also fall into the background as the story comes to the foreground even in very involved combats. In a way I'm glad one of the combatants died heroically. The winds of Fate are unpredictable. Wade into combat at your own peril! :ugeek:
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Re: The most tense fight scene I've ever played

Postby Matt_E » Tue Jul 12, 2016 6:01 pm

It's not in the same league, but we had a memorable fight, in which the lone PC and her NPC comrade were being sneaked across town to rendezvous with her mentor at a safe house, only to be ambushed by the obviously dangerous mercenary of the Big Bad, plus numerous minions. Their escort was a likable retired soldier, steadfast friend to the waiting mentor, and he was decked out for business with armor, shield, and sword. It was not enough, though.

The PC and main NPC became separated and eventually overwhelmed by thugs, while the old soldier dropped a couple of minions and moved to occupy the mercenary, to give his charges more time to escape. Unfortunately, the good guy only had 2 AP, while the bad guy had 3, so after just two rounds or so, Things Did Not Look Good. Then the merc impaled the old soldier in the chest, right past his armor, with a broadsword. He went down gloriously: The PC narrowly escaped, though her NPC friend was knocked out and captured by the mercenary, for the price on his head.

The minions, being members of a bloodthirsty cult, dragged off the mortally wounded soldier to be crucified in the square the next day, as a warning to others who might oppose them. The PC breathlessly told her waiting mentor about what she thought was the death of his old friend. In the morning they heard the news of the crucifixion, though, and the PC had to chase after her mentor, who stalked off to cut down his friend and get some payback. There was a dramatic standoff, as the PC pled with her guru not to engage the deadly mercenary. Meanwhile, the merc explained--hand on hilt--that it was the cowardly cultists who had done this, not he.

I won't tell you how it turned out. :-D

For the epic combat with the old soldier, I was prepared to fudge the results behind the screen, but I didn't have to. The merc actually rolled a crit versus a miss; it was just a matter of time, really, considering the CS scores and AP situation. In this case, the system worked as brutally as expected, and made for some good drama in our single-player game.
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Re: The most tense fight scene I've ever played

Postby Pentallion » Wed Jul 13, 2016 12:15 am

Our most memorable fight pitted a players Agimori against a Yelornan and her unicorn. There was also an elf on a broomstick who was flying up to the top of the bluff to try to help the Agimori. I calculated how long that would take and as each round passed, checked off another hashmark until the elf arrived. The Agimori hit hard but the Yelornan was faster and she also hit hard. Hard enough to knock the Agimori down. If the Agimori fell, he lost an action getting back up, if he didn't fall, he could attack back. The Yelornan was nearly felled several times, but the unicorn kept healing her. The Agimori kept healing himself as well. The battle raged for two hours of real time when the best moment happened. The Agimori went down and the Yelornan finally had the advantage to finish him off and it was just then that the elf arrived at the top of the cliff, arrow knocked he put two arrows into the unicorn, dropping the beast with a crit to the head. The Yelornan broke off her attack on the Agimori and quickly killed the elf. The Agimori, however, had enough time to heal himself and get back up. The two then battled for another 15 minutes real time before the Yelornan finally went down, having used up her three personal Heal Body spells. As far as sheer length of battle, that was the longest.
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Re: The most tense fight scene I've ever played

Postby Dan True » Wed Jul 13, 2016 2:47 am

Bilharzia wrote:You can't just say that and leave it there, full story Dan.


Well, to reiterate it wasn't the most epic - but it surely was the most intense!

To put it in contrast, the last campaign I had run had been Book of Quest on the rocks - lots of combat, heavy armour, an undercover anti-chaos mage, a minotaur, all the good stuff.

My current campaign had been running for 9 months without a single combat (well, there was a mugging ... but the victim didn't really fight back). The characters had become involved in an investigation regarding strange and violent deaths in the lower echelons of the city. They had collected clues for some time and had had a run-inn with the guilty sorcerer (named Hildebrandt) some days prior, where they managed to save one of his would-be victims but lost him in a chase among the warehouses near the water front.

Scouring the Iron Quay they managed to find a small dugout under a warehouse, barely big enough to stand upright in. They entered one at a time (as the entrance was very narrow) and started rummaging through the sparse collection of herbs, parchment and tools that were strewn about. A made-too-late perception check told them that someone was murmuring quietly behind a curtain corner (covering an compartment in the wall), made Heinrick (a former smuggler) throw his dagger against the curtain, but missing and impaling it in the wall. As soon as the audible 'thump' was heard, Hildebrandt stepped out from the curtain and hit Heinrick and Leopold (the other two characters were still entering) with a Palsy, hitting Heinrick's leg and Leopold's abdomen.

Enneleyn (the talkative daughter of a bankrupt merchant house, useless in a fight) had now managed to enter and was trying to find some way to be useful. Hildebrandt began chanting for another spell, and the characters were getting nervous as Rötger (a quack of a doctor - and just as useless in combat) had managed to enter and was trying to find a way of throwing his dagger at Hildebrandt without hitting any of the other characters accidentally in the crowded small room. Enneleyn though quickly and yelled an emotionally-laden message towards Hildebrandt about some made-up slight in the past. She did well enough (critted on her Influence check) that Hildebrandt lost an AP of spellcasting, due to confusion over who this woman was, before dismissing her outburst.

That distraction was actually what saved the party (from being hit by a smother spell), as Rötger had now manoeuvred and managed to throw his dagger at Hildebrandt on point blank range, forcing him to evade and hit the floor. Heinrick (who was leaning against the wall with his left leg useless) threw himself on top of him and over the next few turns, he and Rötger managed to beat him unconscious.

While the palsy wore off Heinrick and Leopold, Rötger ensured that everyone was fit while Enneleyn rummaged through the dirty and muddy room. As soon as Heinrick's leg was working he entered the compartment behind the curtain, only to find a stool and a few shelves dug into the wall. One of the shelves held a large tome, which Heinrick promptly grabbed. As soon as he removed the tome from the shelf, he felt invisible tendrils around his neck as the tome was protected by a hex. As Heinrick stumbled from the compartment, Leopold quickly reacted by trying to jab his dagger through the pages - which earned him his own dose of the protective spell.

With two characters asphyxiating on the floor, Enneleyn started to panic. Rötger's small familiarity with magic saved them however, as he grabbed the dagger impaled in the wall, jumped upon the unconscious Hildebrandt (which he had just stabilised!) and began murdering him. Covered in mud and blood, he managed to send his soul on its way and break the spell, as Leopold and Rötger were Exhausted and Debilitated respectively.

They left soon after, Rötger covered in mud and blood, having taking his first life and with a magical tome in his pack. Leopold and Heinrick stumbled home, both humbled, traumatised and weary - I had them roll against a traumatic experience and they gained a new Disdain(Magic) passion after a night full of nightmares. Enneleyn kept her cool and went home with Hildebrandt's diary, spending the night trying to understand his motivations for turning to murder.
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Re: The most tense fight scene I've ever played

Postby Matt_E » Wed Jul 13, 2016 10:43 am

Good stuff, Dan. Enneleyn was not useless in combat, after all!
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Re: The most tense fight scene I've ever played

Postby Dan True » Thu Jul 14, 2016 3:58 am

Matt_E wrote:Good stuff, Dan. Enneleyn was not useless in combat, after all!


Yep. It goes to show that other skills can be quite handy in the middle of combat.

As this campaign focusses on intrigue, I also try to allow clues or knowledge to influence combat. How many times have we seen near-fatal stand-offs dispersed in books and movies, because someone said the right thing at the right time? I find that should be possible for non-combat characters in my games.

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