Bilharzia wrote:You can't just say that and leave it there, full story Dan.
Well, to reiterate it wasn't the most epic - but it surely was the most intense!
To put it in contrast, the last campaign I had run had been Book of Quest on the rocks - lots of combat, heavy armour, an undercover anti-chaos mage, a minotaur, all the good stuff.
My current campaign had been running for 9 months without a single combat (well, there was a mugging ... but the victim didn't really fight back). The characters had become involved in an investigation regarding strange and violent deaths in the lower echelons of the city. They had collected clues for some time and had had a run-inn with the guilty sorcerer (named Hildebrandt) some days prior, where they managed to save one of his would-be victims but lost him in a chase among the warehouses near the water front.
Scouring the Iron Quay they managed to find a small dugout under a warehouse, barely big enough to stand upright in. They entered one at a time (as the entrance was very narrow) and started rummaging through the sparse collection of herbs, parchment and tools that were strewn about. A made-too-late perception check told them that someone was murmuring quietly behind a curtain corner (covering an compartment in the wall), made Heinrick (a former smuggler) throw his dagger against the curtain, but missing and impaling it in the wall. As soon as the audible 'thump' was heard, Hildebrandt stepped out from the curtain and hit Heinrick and Leopold (the other two characters were still entering) with a Palsy, hitting Heinrick's leg and Leopold's abdomen.
Enneleyn (the talkative daughter of a bankrupt merchant house, useless in a fight) had now managed to enter and was trying to find some way to be useful. Hildebrandt began chanting for another spell, and the characters were getting nervous as Rötger (a quack of a doctor - and just as useless in combat) had managed to enter and was trying to find a way of throwing his dagger at Hildebrandt without hitting any of the other characters accidentally in the crowded small room. Enneleyn though quickly and yelled an emotionally-laden message towards Hildebrandt about some made-up slight in the past. She did well enough (critted on her Influence check) that Hildebrandt lost an AP of spellcasting, due to confusion over who this woman was, before dismissing her outburst.
That distraction was actually what saved the party (from being hit by a smother spell), as Rötger had now manoeuvred and managed to throw his dagger at Hildebrandt on point blank range, forcing him to evade and hit the floor. Heinrick (who was leaning against the wall with his left leg useless) threw himself on top of him and over the next few turns, he and Rötger managed to beat him unconscious.
While the palsy wore off Heinrick and Leopold, Rötger ensured that everyone was fit while Enneleyn rummaged through the dirty and muddy room. As soon as Heinrick's leg was working he entered the compartment behind the curtain, only to find a stool and a few shelves dug into the wall. One of the shelves held a large tome, which Heinrick promptly grabbed. As soon as he removed the tome from the shelf, he felt invisible tendrils around his neck as the tome was protected by a hex. As Heinrick stumbled from the compartment, Leopold quickly reacted by trying to jab his dagger through the pages - which earned him his own dose of the protective spell.
With two characters asphyxiating on the floor, Enneleyn started to panic. Rötger's small familiarity with magic saved them however, as he grabbed the dagger impaled in the wall, jumped upon the unconscious Hildebrandt (which he had just stabilised!) and began murdering him. Covered in mud and blood, he managed to send his soul on its way and break the spell, as Leopold and Rötger were Exhausted and Debilitated respectively.
They left soon after, Rötger covered in mud and blood, having taking his first life and with a magical tome in his pack. Leopold and Heinrick stumbled home, both humbled, traumatised and weary - I had them roll against a traumatic experience and they gained a new Disdain(Magic) passion after a night full of nightmares. Enneleyn kept her cool and went home with Hildebrandt's diary, spending the night trying to understand his motivations for turning to murder.