- elf magic user/thief-acrobat - he's a noble, and sworn to the Viscount of Verbobonc. He's been sent to Hommlet to check out the brigand activity and make contact with several agents (he started knowing Elmo, etc. in Hommlet
- A gnome cleric of Garl Glittergold (aka Biljin) - he is searching for his uncle, who makes a famous butterbeer that is well regarded by a wizard in Greyhawk
- A human fighter- a nomad, actually, and his background hasn't been fleshed out as much. it will be though
- a human paladin - a paladin of St Cuthbert, with a player who is not interested in the flavor text
I started them off hunting, and having found the brigands in the moathouse - a sort of in media res start. we don't have a lot of time, so I wanted to get right to the action. The brigands were mostly rabble, and smart thinking by the fighter got them the ability to position the MU/TA behind the brigands. He stealthed in and managed to get off a high intensity colour cascade and tagged nearly every one of them with a stun - he critted his casting roll. This made the fight much easier than it would have otherwise been, and they mopped it up. The MU/TA also happened to notice a secret door in the area, so they explored down it.
those of you familiar will know there is normally green slime there, but we don't generally like traps, and I removed a lot of "Trash" encounters for the sake of moving things along.
They explored below and found a pair of store rooms and realized someone was trying to make a more concerted effort in the area. They then moved forward and checked at a door. The Mu/TA tossed the door open and ran. This alerted Lubash the ogre, but they were ready for him. A lucky strike disabled his arm, making his bardiche useless. He knocked the paladin to the ground with a clout to the leg, but then was quickly overwhelmed with another colour cascade, a shot to the leg, then finished with a two handed sword to the head. They moved quickly and got the jump, otherwise this would have been a very deadly encounter (great axe + 1d8 + bigger than normal one)
the aftermath netted them the rescue of the 5th party member - a half orc berserker who's player was out of town for the evening. We ended with the MU/TA (who hates orcs) saying "oh , so you're a ******* are you?"
truly, I am actually very excited to run the whole shebang. I'm stripping some stuff out just because we get no more than 4 hours every 2 weeks, so the highlights will have to do, but things moved as fast as I liked.
Some commentary from my players
- they want the starting equipment next to the equipment
- a skill summary sheet, like in the base book, would have been quite nice
- the cleric didn't see the point of having schools if they were not important
- several other small complaints that essentially amounted to "please make the elements you need from the base book in classic fantasy. i hate going between two books"
we had some small issues with movement in combat, and I don't know why. I go and read it, and it makes sense, but something in the way movement is presented in Mythras really gives us fits. I think we have it now, though, after reading a little more.
everyone had a great time, and I hope to continue posting updates.