More last night
Party spent a lot of last session exploring, so they were out for blood. A lot of hard weeks at work lately I think
Fortunately, I was prepared. They went through the secret door into a pile of skeleton bones. 10 regular skeletons and 6 gnoll skeletons sprung up, powered by the ineffable evil of the place. The quick reacting thief-acrobat/magic user started prepping his newly acquired fireball spell, and the regular skeletons moved in and attacked, doing minimal damage. The gnomish cleric of the trickster god (we have been playing fast and loose with theology) declared it party time and turned undead. A nearly max roll on this caused them to flee in terror of his party hats and party kazoos, and the good times burned off all their arms. Thus, we had 8 skeletons run away at full speed with no arms. The fighter folks moved up to engage the gnoll skeletons who lasted just long enough to get blasted by the fireball, which dropped all but 2 of them. mop up was fast after this.
the hallway extended 60' to the left and right, and a short hall with a door on either side ran perpendicular. They listened at one of the doors then opened it, prepared for the worst. And the worst was there. The ogre leader turned, yelled a call for help in ogrish, and ran at them, smacking the berserker in the chest for a head turning 12 points of damage. Fortunately, he parried with his halberd, removing the chance of a special effect, but he took 8 points to the chest after armor. Sucking a bit of wind, he and the paladin tried to take him down with their big weapons, while the ogre hating fighter watched the other door.
Good thing too, because he was prepared when the first one came through. Using his seething hatred to augment his already rather impressive skill with the axe, he cleaved the ogres head in twain (the only way to cleave) and dropped him in the first shot. A second ogre stepped up to deal with him and laid in a 16 point blow to his chest. a successful parry and armor later, he took 4 in the chest, and his thirst for blood was not quenched.
At this point, the TA/MU cast darkness in the room with the ogre leader and gave everyone some room to move back. The cleric started casting barkskin to help out the zerk and the paladin moved back to help the fighter. Fighter jams his axe for 12 into the chest of the ogre, but doesn't quite get him, so the paladin does 14 to the chest to finish the evil creature. Then they wait... prepared for the ogre leader to come through.
But the ogre leader is smart... he runs. He runs back through all his gnoll flunkies and starts alerting them. They manage to see him running out a far door once the TA/MU drops the darkness and they give chase... into 3 gnolls. The gnolls get the jump and move in, but a bad series of attacks lead to a fumble by the gnoll and a crit defense by the paladin, causing hilarity all around. They start moving in to get the last gnoll just as they see the ogre has left the door open for the rest of his gnoll flunkies. 2 take up positions with their bows and start firing at the zerker, 2 prepare to move up, 2 move back to help the last, who fires his vile mini-siege engine of a quadruple crossbow at the zerker. The zerker miraculously survives 3 shots to his back, then 2 more longbows to his back.
Now the 2 move up and plug the hole, buying time for the 3 gnolls to work on the quad crossbow and the longbowmen to reload. They parry furiously with their shields, but ultimately are out action pointed by the players and have none left when the second fireball wizzes by then towards the contraption. Fire goes up all around and damages all, including the bolt thrower.
Then the bodies hit the floor. The trickster cleric started singing Dropkick Murphy and chanted them to +15%/-15% +3damage/-3damage for friend/foe. This had a crazy level of impact on the group and on their foes. The fighter gets in another action (I probably screwed up the order in here writing this) and tosses a dagger at the seige engine - max damage, bypassing armor - and splits the limbs in twain.
An angry zerker, now refreshed with action points and new inspiration, screams and decapitates one for 16, opening a hole for the paladin to move in and decapitate another for 16. Then the fighter, now sporting a truly ludicrous 112% skill, moves in and takes a thirds leg off for nearly 20 - one of the helpers on the siege engine. This gives the TA/MU space to get in, flank a guy, and backstab him - choosing location head and Blind. Unfortunately, he also scored max damage on his already damaged head and blinded him by removing his eyeballs.
At that point, I called the fight over because there was no way the two gnolls left were going to make it to a door or survive a fight. The ogre leader got away, and they are sealing a door and trying to have a rest.
It remains to be seen if they will get it. I think it unlikely