loz wrote:Runic Affinity for Glorantha works much differently to the old Mongoose system so I'm afraid it won't help Pentallion much. There's no real secret to it; it's reminiscent of HQ's Rune Affinity system, but codified for RQ. Every character has 3 Runes (typically related to their culture, but can also be random) that operate at a %. Certain Passions and character traits are linked to your Runes, and the Rune Affinity score acts like an augment (as do Passions) and, in the cases of the higher magic systems, replaces one of the casting skills.
We can't go into more detail here for obvious reasons, but that is the overall gist - and reasonably easy to replicate for your own campaign.
Taking a look at HQ:G I recalled from memory (and screwed up on thinking of the highest rune as W instead of 1W -- so the math is a tad bit off) that characters start off with three rune abilities at 13, 17, and 1W (I calculated at W). I figured that the 13 would simply represent the character's base ability and looking at the professional skills in RQ6 surmised that POW+CHA would be the best bet. I suppose if a specific rune is more tied to sorcery INTx2 might be more appropriate as well as Mysticism falling into POW+CON however I didn't really get the sense of that. Runes seem so closely tied to the Gods/Goddesses of Glorantha that it seems to match up best with POW+CHA. I wanted to use percentage differences to differentiate between the three levels as it would hopefully accurately reflect the base character's ability as determined by their abilities as compared to flat bonuses and so I looked at HQ:G in more depth. The difference in HQ:G between the lowest rune and the highest was 35%, with a difference of 23.6% between the base and second tier, and a 15% difference between the second tier and highest. I noticed that the following worked out to be very similar.
Lowest Rune @ simply POW+CHA -- net base
Second tier @ (POW+CHA) * 1.3 -- 24% improvement from base
Third tier @ (POW+CHA) * 1.5 -- 14% improvement from base
Seeing that HQ:G has a bit wider of spread in terms of the highest tiered runic ability I'm pretty satisfied with a bit more conventional approach that I've got but now the question would then be with these rune abilities added to the character would they simply fit into the cultural step in generation or simply be three additional skills added on? I'd freely welcome any input on this as I'd really love to dive into exploring Glorantha with RQ6. The wife and I have a HQ:G game going on but I've been itching to dive into RQ6 as I really enjoy the D100 based systems as they just 'click' for me. Thanks