Welcome
Welcome to designmechanism

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. In addition, registered members also see less advertisements. Registration is fast, simple, and absolutely free, so please, join our community today!

Question regarding loading ranged weapons

Re: Question regarding loading ranged weapons

Postby raleel » Fri May 19, 2017 7:51 am

Also, note, daggers don't list a reload time because the Load column definition says it's the time to reload a weapon that fires ammunition. Daggers don't fire ammunition, they are ammunition. Atlatls do fire ammunition :)

The load column definition says how many "turns" it takes to reload. This is precise, but a little confusing if you have not gotten to the Ready Weapon action in the combat section. You have to spend a number of Ready Weapon actions equal to the load value to reload the weapon. Thus, you spend "turns".

I really like the three arrow trick as described by Soltakss. I've seen it, but didn't think about it as a time saver. I had already reduced load times down by one in my more cinematic game, but I think putting in a combat style trait to let you hold a couple arrows in your hand to reduce the load time by one on bows would be quite good.
User avatar
raleel
 
Posts: 768
Joined: Thu Feb 19, 2015 7:11 pm

Re: Question regarding loading ranged weapons

Postby Matt_E » Fri May 19, 2017 11:23 am

raleel wrote:Also, note, daggers don't list a reload time because the Load column definition says it's the time to reload a weapon that fires ammunition. Daggers don't fire ammunition, they are ammunition. Atlatls do fire ammunition :)


Dan True wrote:
Mach5RR wrote:The dagger has a reload time of "-", meaning there is no reload time. You can pretty much throw your weapon on your turn, and every turn of yours generated by AP.


The dagger is however still a weapon and needs to be drawn using the 'Ready Weapon' action, which still costs an AP.

- Dan


Yes, definitely. Unless you had a similar "draw and hold [three] daggers" trick to the arrow trick mentioned above, you do need to spend 1 AP to ready a dagger, hand axe, javelin, or whatever.

Along this line, I have heard about situations where combatants put their ammo/weapons point-first in the ground before them, to ease grabbing them. (For visual reference, see the climactic battle in "Conan the Barbarian" where Subotai the archer has his arrows in the sand all around him.) I'm not sure what sort of a bonus you would give there, but it should reduce the use-time somehow.

You might want to make the "draw and hold three arrows" trick a Combat Style Trait.
SECRETS OF BLOOD ROCK is here. Check out Old Bones Publishing on DriveThruRPG.com!
User avatar
Matt_E
 
Posts: 1115
Joined: Sat Dec 07, 2013 9:00 pm

Re: Question regarding loading ranged weapons

Postby raleel » Fri May 19, 2017 1:05 pm

https://youtu.be/doVYFjIJcfU?t=62

obviously, pre-drawn, and he's moving a lot faster than his other ones in that scene. I would say that most of those he's using Impale, particularly earlier when he's hitting Antonio Banderas. Those guys are also rabble, obviously :)

I think the sticking them in the ground is because laying them on the ground would be worse, actually. +1 AP for laying them on the ground :)

I think a GM is going to have to kind of play this by ear. I figure 3 is a good number of extra ammo to allow around for small ammo - arrows, bolts, sling bullets, darts - essentially any ammunition - and probably for knives (see video). daggers I'd probably limit to 2, and handaxe down to 1. bolas I would allow 1, mostly because it feels like two in the same hand would get tangled. Notably, there are no actual throwing _knives_ in the ranged equipment table, just throwing daggers. Assuming Mr. Trejo there is using daggers (and my, aren't those small), that would match up nicely as 1+2.

I implemented bandoliers in my game. I allowed them to allow for free reload actions on knives up to your hands. Yes, it's not realistic, but it's fun ;)
User avatar
raleel
 
Posts: 768
Joined: Thu Feb 19, 2015 7:11 pm

Re: Question regarding loading ranged weapons

Postby Matt_E » Fri May 19, 2017 11:08 pm

OK, YouTube on a Friday night. :-) The scene to which I referred:

https://www.youtube.com/watch?v=RoZzVUPqHbk

That's still one of my favorite fight scenes in any movie. :p I don't know how the hell (or even if...) they avoided maiming those poor horses.
SECRETS OF BLOOD ROCK is here. Check out Old Bones Publishing on DriveThruRPG.com!
User avatar
Matt_E
 
Posts: 1115
Joined: Sat Dec 07, 2013 9:00 pm

Re: Question regarding loading ranged weapons

Postby raleel » Sat May 20, 2017 12:22 am

Matt_E wrote:OK, YouTube on a Friday night. :-) The scene to which I referred:

https://www.youtube.com/watch?v=RoZzVUPqHbk

That's still one of my favorite fight scenes in any movie. :p I don't know how the hell (or even if...) they avoided maiming those poor horses.


they maimed at least two cutting them down at the legs!
User avatar
raleel
 
Posts: 768
Joined: Thu Feb 19, 2015 7:11 pm

Re: Question regarding loading ranged weapons

Postby Pat_Henry » Sat May 20, 2017 12:11 pm

Yeah, I'd say if you really had the chance and took the time to set up your battlefield in advance (strategy & tactics), I would allow the shaving down of an AP on missile fire.

https://www.youtube.com/watch?v=tvON7JZAqzY

:lol:
User avatar
Pat_Henry
 
Posts: 410
Joined: Wed Apr 10, 2013 8:52 pm

Re: Question regarding loading ranged weapons

Postby soltakss » Sat May 20, 2017 1:19 pm

raleel wrote:I think the sticking them in the ground is because laying them on the ground would be worse, actually. +1 AP for laying them on the ground :)


Don't forget that sticking a blade in the ground makes it dirty, which increases the chance of infection, so not killing the opponent straightaway doesn't mean that you haven't killed him by giving him a nasty infection.
Simon Phipp - Wallowing in my elitism since 1982.

RQ Merrie England (Medieval RPG): http://merrieengland.soltakss.com/

RQ/BRP: http://www.soltakss.com/index.html
RQ Alternate Earth: Group: http://games.groups.yahoo.com/group/alternateearthrq/
soltakss
 
Posts: 449
Joined: Fri Sep 13, 2013 4:45 am

Previous

Return to Rules and Mechanics

Who is online

Users browsing this forum: No registered users and 1 guest

cron
suspicion-preferred