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Mythic Rome Supplimental?

Re: Mythic Rome Supplimental?

Postby nDervish » Tue Mar 14, 2017 5:09 am

Simulacrum wrote:
nDervish wrote:I actually meant more on the lines of how the people thought about what they did and why they did them that way, rather than just what they did.


OK - what do you mean by that, exactly?


You and I hold it self-evident that all men are created equal. We may even hold it self-evident that it should really say "all people are created equal" rather than "all men".

To a medieval person, that's crazy talk. Because of differences between the modern western mindset and the medieval mindset.

So I'm not looking so much for "guild monopolies were common in the medieval era" as "Also the idea of competition being a good thing economically is a very modern idea. Monopolies were standard practice and heavily enforced. It was, for example, fairly common to for hand mills to be made illegal under heavy penalty because that meant somebody was trying to avoid paying the miller. The extent to which people would be forced to use specific services (for which they would need to pay a fee) is astonishing to the modern mindset." (post #76 in the rpg.net thread linked below) In the modern world, there are monopolies because it's good for the monopolist, and even he will tend to pay lip service to competition despite his attempts to undermine it. In the medieval world, there were monopolies because they were good for society and competition was to be avoided. "Competition is good; monopolies are generally bad" is one mindset; "monopolies are good; competition is generally bad" is a different mindset.

As background, I've recently gone through a couple largish threads on rpg.net and rpgsite about medieval times (linked below) and, every so often, someone has posted something along the lines of "XXX is something hard for modern people to grasp about the medieval era". (e.g., "I think in general modern westerners have a really hard time understanding just how important and all pervasive religion and belief were.", "It is really important (in general! you most clearly do!) to remember to avoid the post-Westphalian ideal of nations when looking back at Middle Ages Europe, especially the idea of a nation being a single political entity in anything approaching the modern sense.") That's the kind of thing I'd like to find regarding the differences in mindset, but for bronze age and classical era city-states rather than the middle ages.

rpg.net: https://forum.rpg.net/showthread.php?76 ... Staff-Pick
rpgsite thread: http://www.therpgsite.com/showthread.ph ... hentic-RPG (particularly post #13)
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Re: Mythic Rome Supplimental?

Postby Pete » Tue Mar 14, 2017 8:49 am

nDervish wrote:
Simulacrum wrote:Then of course there's Pete's Mythic Rome.

It's been a couple months since I went through Mythic Rome, but I remember it also, for the most part, focusing on the what rather than the why.

You need the 'what' to make it useful as an adventure setting, the 'why' is of far less use to most groups save making reading it interesting. One problem for early periods is that an author's assertions of 'why' are often subjective unless backed up by copious quotes from contemporary authors of the time. This ends up eating a lot of page space, assuming you have literature to work from. Prior to the Classical period you have only conjecture.

For what its worth I tried my best to illustrate Repubican Roman psychology and habits where I could in Mythic Rome, but the book was pretty dense with information as it was. :)
The Design Mechanism: Publishers of Mythras
http://www.thedesignmechanism.com
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Re: Mythic Rome Supplimental?

Postby Lucius Panderius » Fri Mar 17, 2017 2:52 am

Just coming back into the thread, as I said in a previous post here if you wanted to expand Mythic Rome from the Republican period to the Empire not a lot changed in the culture of the Romans.
Some concepts like Honour, the Roman Way and the Virtues would have held true for a few more generations. Especially in the Noble families.
However, one thing has me thinking and that's if the so-called Cursus Honorum, the rungs of the civic duty ladder did that still exist and if so, was it still a pathway to becoming a member of the Senate.
All the magistrate offices still existed right? The city still needed running.
Now, what was the Senate under the Empire? Say up to 200AD after the end of the Antonine dynasty?
You can write off most of the 3rd Century really. Things basically went pear-shaped for the empire yes? Until Diocletian was proclaimed emperor.
Better scholars than I I'm sure will be able to say what the Senate actually was and what it did.
Mind you, an rpg set near a legion base wouldn't need all this verisimilitude would it? :)
Thinking out loud here.
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Re: Mythic Rome Supplimental?

Postby hkokko » Sat Mar 18, 2017 6:02 am

Lucius Panderius wrote:Mind you, an rpg set near a legion base wouldn't need all this verisimilitude would it? :)
Thinking out loud here.


Neither perhaps would a campaign set in a certain island off the Afrika coast just at the edge or beyond of the Empire that a rich tribune found and will use to finance his road to be the next Emperor - the beasts found there will be of unimaginable value in the Colosseum. Another could be campaign set in the unsteady border between Parthia and Rome, centurion making a name for himself in the Germania border or possibly wheelers and dealers making it rich in the Egypt off the gullible and too bumpkin honest Roman citizens (real wisdom and deviousness takes thousands of years of history to mature) or merchant campaign finding or forming the fabled Silk Road. Not all campaigns need senators :-)

Rome - it has possibilities.
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Re: Mythic Rome Supplimental?

Postby Lucius Panderius » Sun Mar 19, 2017 3:35 am

Neither perhaps would a campaign set in a certain island off the Afrika coast just at the edge or beyond of the Empire that a rich tribune found and will use to finance his road to be the next Emperor - the beasts found there will be of unimaginable value in the Colosseum. Another could be campaign set in the unsteady border between Parthia and Rome, centurion making a name for himself in the Germania border or possibly wheelers and dealers making it rich in the Egypt off the gullible and too bumpkin honest Roman citizens (real wisdom and deviousness takes thousands of years of history to mature) or merchant campaign finding or forming the fabled Silk Road. Not all campaigns need senators :-)

Rome - it has possibilities.[/quote]

You are totes right.
You look at a map of the Empire say 100AD and check out where the Legions are based you can base a campaign at or near any one of them.
Have the players create a contubernium from a legion?
Barbarians at the gate? Even Chaos?
Escort for a Quaestor doing tax returns in the province?
The possibilities are endless.
:)
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Re: Mythic Rome Supplimental?

Postby hkokko » Sun Mar 19, 2017 5:11 am

Beyond the known world:
- Trading mission to far north where the Finns live.
- What is REALLY driving these fierce barbarian tribes to Roman area. Head of one clandestine arm of Empire's frumentarii is starting to get worried - is the driver really even stronger barbarian tribes or as is whispered something much more sinister. http://www.historynet.com/espionage-in-ancient-rome.htm
- Beyond the black river. Picts are a deadly - unbeatable - opponent - of unyielding ferocity and masters of unconventional territory. What really lies behind this story. Did empire really lose entire legion and is covering it up - 9th is not here anymore. Why is the Emperor building a wall like no-one has seen in these parts and why it is so urgently expedited. Who is benefiting from this. Why are so many auxiliary mercenaries being gathered to the region, even from very volatile bases - http://www.history.co.uk/shows/romes-lost-legion . Why have they gathered so many Egyptian and Parthian priests that are holding these midnight ceremonies trying to make it look like a merchant mission. What ARE they excavating at the camp near Stonehenge.

Mythic Rome - it has possibilities
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