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nclarke wrote:You might want to take a look at Chaosium's Alone against series of scenarios and also to the brand new Cthulhu Confidential from Pelgrane as that has a lot of specific advice for running a one-on-one game.
raleel wrote:This question comes up rather regularly on forum.rpg.net. You might try checking over there in the open tabletop forum.
There was one that came out of Kickstarter a while back that was functionally two Japanese warriors doing competitive haiku. I forget the name though.
A Gumshoe system one might work. It normally has all of the investigative abilities spread between multiple players but no reason that I can think of where they can't be in one player.
Edit: check out https://forum.rpg.net/showthread.php?77 ... -Solo-Play or google "one on one tabletop rpg".
Edit 2: http://site.pelgranepress.com/index.php ... one-2-one/ I knew there had to be something here. PDF available.
Matt_E wrote:Yes, Dan, Mythras works well with one-on-one play. I have commented on this, a long time ago. I don't know that there's a particular trick to running such a game. You'll probably find it easier than handling a crowd, though the dynamic is different--nicer in some ways, not as cool as a group in others.
If you can wait months, I have a campaign designed for a single, new player that I intend to publish, but I have to get it into shape. You may not want to wait...but, eventually, it will be available.
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