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One way is to have fixed APs. So a battleship has 50APs, for example. This means the weapons need to overcome 50APs, on average, so would do 14D6 damage. This leads to an ever-increasing spiral of weapons and armour, resulting in the GM or Players having to roll huge numbers of dice in order to emulate a big hit.
If you prefer fixed values, just multiple the dice rolled by the factor, so a 1D6 using a factor of 10 does 10D6 damage. It's very easy but requires the rolig of lots of dice and this tends to flatten the damage anyway.
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