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umbraldragon wrote:Lately, I've had a chance to take a breather and look at some other D100 games, some unique systems as well. No matter how complicated they say their games are or how innovative and "new," I still keep coming to the same conclusion. I like Mythras better.
Matt_E wrote:Call of Cthulhu is not so bad, considering that IMO it is more of a rules-light game, with much less emphasis on combat.
rust wrote:Matt_E wrote:Call of Cthulhu is not so bad, considering that IMO it is more of a rules-light game, with much less emphasis on combat.
Call of Cthulhu is indeed not bad, but while searching for a suitable d100 system for some of my non-fantasy settings I had to realize that Call of Cthulhu's skill set and many of its rules support only a rather narrow implied setting well and would require major modifications for other types of settings. Mythras Imperative, on the other hand, turned out to be actually far more generic, in the sense that I can use it for different types of settings with only rather minor modifications. In other words, my impression is that the Call of Cthulhu system is really only useful for the specific Call of Cthulhu setting, while Mythras can handle a lot more and more varied settings - and do it better.
soltakss wrote:I am not sure if I should be posting this here, but you might want to cool down the thread at RPG.net (https://forum.rpg.net/showthread.php?78 ... D100-games) as it does not paint a good picture of discussions of Mythras.
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