Book Of Quests was very much like a Conan style campaign setting, it wouldn't take much for someone to retrap it for such.
Really? Odd. I never thought of it that way. Although it features an evil sorcerer, fine, it seems too...small
for a Hyperborean game, to me. The thing that always struck me about the Conan tales was the cultural diversity that came across (though through a racist lens, sadly). The world seemed very wide and full of different peoples, languages, garb, and customs (which is no mean feat, considering how Conan-centric the stories are).
While I like the Realm setting, and it accomplishes a lot in its few pages of exposition, I just do not get the same vibe. Although the other cultures (Nomad and Barbarian) are present, a lone Civilized culture (with a little variation on one edge) dominates--which is reasonable, considering the scale and scope of the setting. The "outsider" cultures are there to be developed (and I have tried to touch on that in my own work), but they are just that, and thus nowhere near equal to Vale culture in representation, as I see it. C'est la vie. Loz and Pete were not trying to create that sort of setting, I suppose--and maybe nobody could, anyway, in so few pages.
...So, no, I just don't get that feeling from BOQ, but that's just one guy's $0.02. I offer it for balance, in case anyone is thinking to spend hard-earned dollars on BOQ, believing it will be quite like Hyperborea.
Personally, I would instead consider simply using the new Conan RPG. The quickstart file and scenario look very nice. For die-hard Mythras fans like me, though, it might make sense to convert those 2D20 materials; aside from stats, it would be fairly easy to port everything over, I think. I have been contemplating that already, for their free "Black River" scenario.
Edit: Link to prior thread on that new Conan game viewtopic.php?f=13&t=1463