But here is what we know:
From the preview of the AiG: https://notesfrompavis.wordpress.com/20 ... irst-look/
Sorcery is very different in Glorantha. Gloranthan sorcery is now brought up to date with GtG approach but there is an also an option to use the standard RQ6 sorcery or even a mix. I will need a bit more time to think about Gloranthan sorcery approach which looks to be much more free form than standard RQ6 sorcery.
The Guide to Glorantha approach is on page 48:
Malkioni sorcery works around applying one of the following principles to a specific Rune: Summon/Dismiss, Command, Combine/Separate, Tap. The correct identification of things is extremely important for Malkioni sorcery – the more specific the identification, the more powerful the effect. One favored technique is genealogical – determine what a thing is by identifying its runic precedents.
I'm taking a wild stab at what we might see in Runequest Glorantha. You have to shape runes. Your skill in any spell is determined by your skill in shaping the runes associated with that sorcery spell. So possibly, Treat Wounds might be Combine Life Rune to Man Rune. Your skill would be limited the lower of your shape life rune and shape man rune.
I may be totally off the mark, but I've got a year to GM my glorantha campaign while waiting for the Glorantha specific rules to come out and I have to house rule something.
If you were to try to base sorcery on the two above quotes, what would your house rules be?
And if we're lucky, maybe the Invisible Gods of Runequest might send us a Divination to help us better understand the Laws of Malkion.