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Gen Con 2016

Re: Gen Con 2016

Postby Belgath » Wed Jan 27, 2016 10:58 pm

I plan to run some Games as well but will wait till the new name comes out.
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Re: Gen Con 2016

Postby loz » Thu Jan 28, 2016 6:37 am

I wouldn't recommend waiting - game slots go fast at GenCon, and we'll still be marketing as RQ until our license concludes.
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Re: Gen Con 2016

Postby cjbowser » Thu Jan 28, 2016 8:54 am

Belgath wrote:I plan to run some Games as well but will wait till the new name comes out.


I thought about doing the same thing, but chatted with Loz about it. He raised the very salient point that, at least in the short term, Runequest 6 is going to be a bigger name recognition draw for potential players than the go-forward name.
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Re: Gen Con 2016

Postby Belgath » Fri Jan 29, 2016 1:58 pm

Ok I submitted for 3 6 hrs long Luther Arkwright Games if there'd be some better ones to run on any new products I can edit them just let me know.
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Re: Gen Con 2016

Postby Belgath » Fri Jan 29, 2016 4:01 pm

I am new to running games at a convention so any advice would be grate I set the time from 2pm to 8pm is the a good time or should I change it?
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Re: Gen Con 2016

Postby Belgath » Fri Jan 29, 2016 7:16 pm

I signed up to run some kids events on Sunday where they would simply create some classic fantasy character sheets and engage in one simple battle. I've only allowed 1 to 4 per event but if somone would like to help we could double that. I'll be providing Free Dice a figurine and dungeon tile. With the advertisement on the back Character sheet to classic Fantasy. I have 3-D printers so the dice and figuring to be much free for me.
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Re: Gen Con 2016

Postby loz » Fri Jan 29, 2016 11:11 pm

Belgath wrote:I signed up to run some kids events on Sunday where they would simply create some classic fantasy character sheets and engage in one simple battle. I've only allowed 1 to 4 per event but if somone would like to help we could double that. I'll be providing Free Dice a figurine and dungeon tile. With the advertisement on the back Character sheet to classic Fantasy. I have 3-D printers so the dice and figuring to be much free for me.


We actually have a mini-scenario already prepared for just this kind of game. I'll send you a copy.
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Re: Gen Con 2016

Postby Belgath » Tue Feb 02, 2016 12:56 am

Ok changed things around a bit to run Classic fantasy and for those that have run Con game befor any advice on pitfalls to avoid would be appreciated. A bit nervous making everything work in a 4 hour time period. Or should I make this 6 hours?
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Re: Gen Con 2016

Postby Belgath » Tue Feb 02, 2016 1:01 am

Also is 2pm to 6pm a good time or would 6pm to midnight be better?
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Re: Gen Con 2016

Postby Belgath » Tue Feb 02, 2016 9:42 pm

After I get my hands on Classic Fantasy and develop a GenCon scenario. Would some of you be willing to play through it on roll20 so I can get some feed back a play testing? I rely want to give people a positive experience of Runquest6 Classic Fantasy.
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