Welcome to designmechanism

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. In addition, registered members also see less advertisements. Registration is fast, simple, and absolutely free, so please, join our community today!

Commercially available scenario modules/packs

Commercially available scenario modules/packs

Postby chlodoweg » Mon Apr 18, 2016 9:26 am

Lately I'm finding myself in a dry spell in coming up with good stuff for the Glorantha-based RQ game I run. I'm wondering if any of you know of modules written for other systems/settings which could be easily hacked to fit into a Gloranthan setting. I don't really care about statistics given for NPCs and that sort of thing. I'm interested in story lines, etc.
Posts: 84
Joined: Mon Feb 24, 2014 5:35 pm

Re: Commercially available scenario modules/packs

Postby Gloranphile » Mon Apr 18, 2016 11:58 am

Simon Phipps' page has TONS of quest and storyline ideas for you: http://www.soltakss.com/indexplaces.html.
Longtime RuneQuest player, loving Mythras, currently running a game in Glorantha, using AiG rules.
User avatar
Posts: 221
Joined: Tue May 21, 2013 5:12 am
Location: Denver, CO

Re: Commercially available scenario modules/packs

Postby Matt_E » Mon Apr 18, 2016 4:55 pm

If you don't mind converting from other systems, there is a ton of free stuff at DriveThruRPG. I download like a fiend, then throw away what I don't want.
SECRETS OF BLOOD ROCK is here. Check out Old Bones Publishing on DriveThruRPG.com!
User avatar
Posts: 1110
Joined: Sat Dec 07, 2013 9:00 pm

Return to Glorantha

Who is online

Users browsing this forum: No registered users and 1 guest